Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
armature - Parts of the mesh don't move when moving bones - Blender Stack Exchange
javascript - Relocate bone position without moving attached mesh geometry - Stack Overflow
weight painting - The mesh isn't moving together with or as fast as the bone - Blender Stack Exchange
Moving one part of the rig affects other parts of the mesh - Art Design Support - DevForum | Roblox
How can I get the bones to follow the moving bone without changing there original position? I've tried both 'track to' and 'damped track'. : r/blenderhelp